CURRENT GAME IN DEVELOPMENT: PBAB

pbab (physics based arena brawler)

PBAB is my first stand-alone game that I started in January 2019.

As of April, it has fully physics-based combat, dynamic lighting and audio, and a custom environment generator.

Everything was coded to be dynamic, so swinger enemies can run at you with any weapon I want them to have; new environments can be generated with different hazard densities; even champion mode (when it is finished) will be fully modular so that no run will be the same twice.

 

COMPLETED PROJECTS