Current status of PBAB!

I’m chatting with some people proficient in AI programming on how to design and program AI. All of this is being done so that the enemies will behave better and know when to attack, idle, etc.

This will also help me in creating more enemies! I really want different enemy types to be able to have different AI, different abilities and such. I have so many plans for this game, and I don’t want anyone who is following the blog to think I’m abandoning it. PBAB is my baby!

An update may be a week or two out, but at the very least I’ll post SOME sort of progress, whether it’s the Enemy rework or new weapons.

Thanks for reading, love u guys :)