Hey everyone. In PBAB, I want your potential weapons to be versatile. What I mean by that is being able to grab anything around you and use it as a weapon against your foes. I’ve redone the weapon system by splitting weapons into 2 separate properties. Grabbable, and DamageDealer. This mean you will be able to grab boxes, weapons, enemies, weapons that enemies are holding, etc. I’m thinking I should add a glow or sparkle to things you can grab.
As always, if you have suggestions please let me know in the Discord!
Split weaponcontroller into 2 scripts: Grabbable and DamageDealer
Ability to grab enemy hands, boxes, different weapons. Please let me know if it’s hard to tell what you can and can’t grab.
A new weapon: flail! It’s special ability is that it doesn’t work right now. But it’s fun to swing around.
Added properties to weapons
Pause Screen (ESC)
Added splash screen
Crossbow not shooting
Player HP not resetting after death
Glitch where you couldnt pick up weapons after holding a brawler hand and that brawler dies
Brawlers would jump forward after pausing
Swinger wasn’t able to get into the arena
Player ‘framrate’ independent
Swinger wasn’t doing damage
Timescale was staying at 0 after using pause menu to return to main menu
I hope you enjoy! In the next few updates I want to work on making the game more fun. This includes tweaking values like speed, damage, etc.