Hello again, I did some work over the weekend and added some new FUN things! Would love to hear some suggestions or comments from anyone who is following this; just leave any feedback on the Youtube devlogs.
Player Physics - the physics of your weapon is now calculated into player velocity, and vice versa
Damage Text!!! This took me a while.
Enemy Overhaul: New sprites and they can punch you with their fists (needs to be tightened up, their hands will float around). They will flee if both of their hands are disabled!
Enemy hand breakage and dismemberment! Enemies won’t attack you with broken hands, and you can chop them off as well. Also… blood.
Player Health (currently does nothing)
Sounds for crossbow/arrow
Minimum weapon velocity for damage (to prevent brushing damage)
Daze feedback not disappearing after un-daze