Watch the video here. Howdy, added some fun things as well as some tweaks/fixes in this update.
Enemy Dazed feedback
Enemy health! You can now MURDER the defenseless squares.
New weapon: crossbow! You can even pick up the arrows and stab enemies with them. (I now realize they should be bolts)
Made hammer easier to wield / more fun
Enemy daze time. Current formula for daze is:
(weaponVelocity * weaponMass) / dazeTimeReducer + toughnessMultiplier
Where dazeTimeReducer is 4, which reduces mace-class weapons to 3ish average, and sledge-class weapons from 30(!) to 6-7ish. This is a weird formula and I will probably optimize it.
Increased enemy mass
Hammer sound / crash
Crash where script would try to access destroyed particlesystem